How To Become A Professional Boxer? [Step By Step Guide]

How to Play Your First TFT Match

TFT is a brand new game that’s part of a genre that isn’t even a year old. With all the hype going on it can seem like you have fallen behind the crowd but in the big scheme of things, if you start to learn now, you’re actually among the first people to start playing in its life span…

Learning a new game, let alone a new genre can be overwhelming at times since there is a lot to learn and soak in, but that’s part of the fun! In this absolute beginner’s guide, we’ll teach you the basics so you have a good idea of what’s going on in your very first game.

We’ll assume you have a basic idea of what TFT is and you’re looking to play your first match. If you’ve already played a few and want to learn more we’ll guarantee you’ll learn something new as well.

Let’s learn how to play Teamfight Tactics!

Video

Jin Fu-Ha [ edit]

Name Input Spirit
Special Moves
Ten Geki Satsu + 0%
Ryueijin + 25%
Shinkuu Zankubi Toh + 25%
Shinobi Kakure + 30%
Mougo Ryusatsujin + 30%
Desperation Tohshin Shoh + 75%
Command Moves
Body Tsuki
Sokutai Geki
2 Dan Jump jump again while
Zutsuki
Fuha-ryu Tatsumaki Keri
Kaikyaku Kakato Otoshi ++
Tenchuu Raku (while opponent is down)
Ten Shin Dan or
Rush Combos
,
, ,
, , ,
,
, (while crouching)
, (while crouching)

1. Jab Punch

This is the lead hand punch thrown straight ahead

This is the lead hand punch thrown straight ahead with your nondominant hand. It’s not a power punch but instead is used to set up other punches.

“When in your boxing stance, it’s the closest hand to your opponent so you will use it the most,” says Strout.

Need an example? Boxers with a good jab include Larry Holmes, Ike Quartey, Muhammad Ali, and Gennady Golovkin. Cue up YouTube and start studying.

 

Warnings

  • Don’t start or get into fights if you don’t need to. Only fight if you need to protect yourself or if you’re in a competition.[19]

    Thanks! Helpful Not Helpful

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How to Do a Proper Barbell Back Squat, Step By Step

1) Facing the bar, step under it, and put your han

1) Facing the bar, step under it, and put your hands around it on either side of you. 

For this type of squat in our example, we are going to want a thumbless grip, so that our wrists are properly aligned with our forearms.

The width of your grip will be dependent on flexib

The width of your grip will be dependent on flexibility, but generally, a narrower (hands closer to your shoulers) grip will help create a meaty shelf for you to place the bar on the muscles in your upper back.

If you lack the flexibility for the narrower grip (which is super common), start out wider, then slowly bring it in as you get more flexible.

See the difference here between a “high bar, wrapped grip” (Left) and “low bar, thumbless grip” (right):

And now time to DO A BARBELL BACK SQUAT!

And now time to DO A BARBELL BACK SQUAT!

Definitely watch the video above and listen to the instructions, and then read this description when you need to restart:

  1. With the weight on your shoulders, step back from the supports.
  2. Your feet should be slightly wider than hip-width apart.
  3.  Your toes should be slightly pointing outward.
  4. Flex your stomach, squeeze your glutes, inhale deeply into your stomach.
  5. Move your butt back, squat down slowly.
  6. Continue to drop until the tops of your legs are parallel or lower (the crease of your hip is below your waist).
  7. Explode back up to the starting position.
  8. After your set is complete, walk carefully forward to return the weight to the rack, and lower it down safely onto the supports.
  9. High five yourself, you just did a barbell squat!

Not sure if you squatted deep enough?

Record yourself! 95% of the people I see doing squats in a gym don’t go deep enough!

Nervous about squatting correctly? Yes, I am a mind reader, and yes we can help you!

If you want an expert to check your squat form check out our 1-on-1 Coaching program. Our coaching app lets you record and send a video of your movement directly to your coach, who will provide specific feedback and build a custom program just for you.

Interested? Click below to jump on a free call with our team to see how our online coaching program will get you the results you’re after:

Boxing Workout 2

Warmup:

  • 50 jumping jacks
  • 50 jump lunges
  • 1 minute run in place
  • 10 pushups
  • 10 squats
  • 10 lunges
  • 5 minutes shadow boxing
  • Rest as little as possible
  • Rest 30 seconds

Footwork Drills:

2 minutes side steps:

  1. Start In your boxing stance, take 10 quick steps to the left, then 10 steps right, side to side.
  2. When moving to the right, push off the left foot, and when moving left, push off the right foot.

Rest: 30 seconds

 

2 minutes forward and back steps:

  1. In boxing stance, take 10 quick steps forward and 10 steps back, back and forth.
  2. When moving forward, push off back foot, and when moving backwards, push off front foot.

Rest: 30 seconds

 

2 minutes box steps:

  1. In boxing stance, move 6 steps forward, 6 steps right, 6 steps back, 6 steps left. ‘
  2. Switch direction after four squares.
  3. Focus on pushing off the correct leg.

Rest: 30 seconds

 

2 minutes circle drill A:

  1. Put something on the floor to use as your center point.
  2. In boxing stance, step using your technique to make a complete circle around the object, then reverse the circle.
  3. “Always make sure you stay in your stance and your lead leg is pointing in the direction of the center,” says Strout. “This is to train you on moving away from an opponent.”

Rest: 30 seconds

 

2 minutes circle drill B:

  1. Using the same center point, face away from it, keeping your back to it the whole time.
  2. Start in your stance and complete full circles in each direction. “This trains you on stalking a moving opponent,” says Strout.

7. Palm Strike to Face

The palm to the face is mostly disallowed in combat sports competition .

But is very useful for self defense and is safer than throwing a standard fist pinch where you risk breaking your hand against the attackers skull.

It can quickly surprise an attacker and blind their vision for an instant so you can follow up with a knee, elbow or oblique kick and make your escape.

Open Palm to the Face

You can use either your lead or rear hand to strike. The lead hand is a closer weapon and faster to execute.

The target is your opponents face, eyes or chin area in order to quickly stun an attacker.

Think of straightening your arm out and into the face of the attacker with an open palm either horizontal or vertical open palm can be used.

Lightning

A forward dash to the opponent’s flank to deliver a full circle cut to their head. This quick attack hits the opponent’s head like a bolt of lightning. 1. Start in “Defensive” stance. 2. Wind the saber around your head in a clockwise rotation. As the saber goes behind the head, dash forward at an angle to the right of the opponent with a passing step. It is important not to step forward until the blade is behind your head, otherwise, you will be vulnerable to being attacked. 3. The blade should be passing in front of your body and aiming at the opponent’s crown as your foot lands with your body perpendicular to the opponent. 4. As the blade makes contact with the opponent’s crown, pivot the back leg behind the front leg for balance, counteracting the momentum of the swing. 5. After the swing, circle the blade back to the front of the body with the arms high and blade angled down to protect against counter blows.

Rody Birts [ edit]

Name Input Spirit
Special Moves
Hook Throw + 0%
Revolving Rod + or 25%
Middle Impact TT + 25%
Decisive Impact close, + 33%
Desperation Hyper Tonfa + 75%
Command Moves
Rapid Rod ++
Over Swing
Slide Kick
Dodge Knee Kick (to counter standing kicks)
Bounding Rod or
Rush Combos
,
, ,
, , ,
, , ,
,
,

Electro Style [ ]

Location: Island of Zou

Requirement(s): 15,000, 25 Carrots, Mink Race

Moves: Electro Fist, Electro Dash, Electro Luna, Electro Rain, Raiju Punishment

Electro Style is a fighting style typically used by Zou Inhabitants. It’s good for bosses and quests and it’s also good for stunning opponents. The Electro Dash can be used to get out of combos, but now isn’t very viable for PvP, with its somewhat low damage.

2. Double Leg Takedown

The double leg takedown is one of the most commonly used takedowns in MMA and the UFC.

The Japanese name is morote gari.

This is due to the effectiveness of the technique and the fact that it can be executed by smaller people on larger and heavier opponents.

The website MMA Fight DB looked at over 2,072 trips and throws in 799 MMA fights, and found the most commonly used takedown was the double leg.

This techqniue is commonly used in just about every martial art that includes grappling and takedowns such as:

  • MMA
  • Sambo
  • Sanda
  • BJJ
  • Judo (currently banned in competition but was commonly used and taught in the past)
  • Wrestling

How to Do the Double Leg Takedown

From close distance take a deep step with lead foot and lower your level.

Shoot in with lead knee on the ground in between opponents legs.

Both hands behind the opponents legs.

Hips and head up and drive through with body while taking your opponents balance with your hands on the back of their legs.

DEFENSE CUT

Created by a man nicknamed the Bonebreaker, a seventh-level swordsman of the Western Circle of Swordfighters, in order to defeat his opponent on the shores of Scotland’s Loch Shiel. A circumstantial move to be used against opponents who like to riposte with a slash to the shoulders. 1. Start in “Defensive” stance: The point of your saber is forward and facing your opponent, and angled at their chest. The arms are extended forward but with a slight bend at the elbows. Hips are square to the opponent and shoulders are relaxed. The legs are slightly bent with your dominant foot forward, the same side as your dominant hand. Both feet are angled outward as if you are walking a tightrope. In The Path of the Jedi, this is called the “Jedi Neutral” stance. 2. Make a full circle behind the head to deliver a descending cut at an angle at the opponent’s shoulder. 3. When the blade is moving in front of you, make a passing step forward. 4. If the opponent defends the attack by moving out of distance or parries the blow and attempts to deliver a riposte with a shoulder cut, quickly raise the blade high at an angle so that the opponent’s blade is deflected down. 5. Make a side step to the opponent’s vulnerable side (the opposite side of their weapon) while delivering another full circle cut to the opponent’s head. Make sure to only side-step when the blade is in front of you and can defend a blow. 6. As the blade is about to land, pivot the back foot so that the body is at an oblique angle to the opponent, further distancing yourself from a counterattack. 7. Raise the blade again in a hanging guard to ward against any other blows.

Building your First Units: The Three Minion Rounds

Round 1: Placing your unit

Now that we have your first piece and item from the carousel, we’re ready for your first battle! Don’t worry too much, the first three rounds are against bot-controlled minions that are very easy to slay.

To learn more about your unit you can right-click on them during a battle or while they’re on your bench (you can also right-click on the units of your enemies.)

Here you can see your unit’s synergies, health/mana, cost, rank, ability information (by hovering), and items (which you can also hover). Keep these in mind, for now, we’ll discuss them later.

Right-click on any champion unit for more information about them.

To understand what is happening in each round, take a look at the top of your screen. You can see the first carousel round icon, two minion fight icons, and a cube icon. These events will occur from left to right.

Before you fight, you have a set amount of time to prepare (as represented by the countdown). Right now you’ll only be able to change the position of your unit but you’ll have more options in a bit – for now, just drag your first unit from your bench and onto the board. (If you don’t do this, it will automatically be done for you)

In this game, we grabbed a Ziggs with a Sparring Gloves

Once the countdown finishes, combat will begin and your unit will come alive to fight the minion bots. Since the minions are weak, your single unit should be able to kill them easily.

Mana and Abilities

While your unit fights, you may notice that their blue mana bar begins to fill up. Your champion will gain mana when they are dealing damage and taking damage.

Once their mana bar is full, they will cast their ability. Ziggs’ ability is Mini Inferno Bomb, which deals damage to enemies in a radius.

Note that not every champion has a casted ability. If you chose a unit like Warwick, this will not happen because they have passive abilities that are passive abilities.

Item Drops

When you fight bot-controlled minions and monsters, you have a chance to get an item drop. Outside of the carousel rounds, this is the only other time you can get items.

In this image, we got an additional Sparring Gloves from defeating the minions.

Since minion rounds are easy, we don’t need to rush to combine and can instead, keep it on the bench to keep our options open.

Hextech Augments

In Set 6, the Cube image at the top will indicate a time to choose a Hextech Augment. This mechanic is exclusive to Set 6 and gives your team bonuses depending on which Augment you choose. This will happen 3 times throughout the game at rounds:

  • 1-4
  • 3-3
  • 4-5

Rounds 2 and 3: The Shop

After your first minion round, the game starts to really open up in terms of making decisions and constructing your team composition. Let’s take a look at the image below and break it down.

At the beginning of round 2 and every round after until the game ends, you’ll be given five choices of champion units from the shop. All eight players in the match draw from a shared pool of finite pieces.

For each unit, you can see their cost, synergies, and a description of their ability if you hover them.

Above the five units you can see the amount of gold you have. Outside of buying units at the shop, you can also use gold to refresh, or “reroll” to another set of five champions for 2g or buy 4 experience points for 4g. You can also sell the units on your board or bench (you won’t always get back equal value for what you bought them for).

You can also choose to lock your shop (top right corner of the shop) so it doesn’t refresh at the beginning of the next round.

Some quick notes on these options:

  • Refresh: If you choose to reroll, it’s possible to see the same champions you had in a previous reroll. We’ll discuss rolling odds in a bit.
  • Buy XP: Your player level determines how many pieces you have on the board (if you’re level 3, you can have 3 unit pieces).
    • You will passively gain experience each round, but you can spend gold if you’re looking to increase your level and max number of units (up to 9 using experience).
    • You can see how many points to hit your next level and your current level at the left of the shop.
  • Lock: If you like the options given by a roll but don’t have enough gold to buy everything you need, consider locking your shop so you can buy when you get more gold for your next round.
  • Sell: You can sell your units by dragging them onto the shop or by clicking them and pressing E.

With so many options, it can be hard to understand when and why to buy champions. When you first start playing, you should be focused on trying to build toward your unit synergies.

Building Unit Synergies

Building a team around synergies is a core gameplay aspect of auto chess games like Teamfight Tactics. There are two types of synergies, class and origin, and every champion has at least one of each (some have more).

Remember when we right-clicked Ziggs earlier for more information? We saw that he was a Yordle and an Arcanist. Since then, we’ve bought different champions and now the synergies highlighted above show different traits we have on the board.

These represent the synergies that are currently on your board, and the number of units for a synergy’s ability to turn on.

You will see what synergies a unit will have in the shop as well. If you remove them from the board, the synergies will disappear from the left side of the screen.

Ziggs’ origin is Yordle. If we were able to find more Yordle units (another Ziggs wouldn’t count), such as Vex and Poppy, the trait will activate.

Ziggs also has the Arcanist class. This offers you a different path with its own possibilities, advantages, and disadvantages.

There are a ton of really cool synergies in TFT to learn more about them and their unique abilities, be sure to check out our wiki’s on origins and classes.

The way you learn about team comps depends on who you are as a player. If you’re someone who likes to learn on your own, feel free to experiment and learn through trial and error about which classes and origins work together well.

If you’re someone who wants to win now or immediately learn what’s good, check out our team comp recommendation guides to see team comp builds refined and tested by high-level players.

Ranking Up Units

Another core mechanic to keep in mind is that in TFT, you can combine identical units in order to make stronger ones – this is called ranking up (also called leveling up).

You can rank up your units by combining three copies for each tier:

  • Three 1 star units = One 2 star unit
  • Three 2 star units = One 3 star unit
  • This means that you need a total of nine 1 star units to get a 3 star unit.
  • Units you buy from the shop are 1 star unless they are Chosen (Set 4 mechanic).

In the image below, we have two 1 star Ziggs (indicated by the bronze color to the left of her health bar) on the bench and on the board, as well as one Ziggs available in the shop.

By buying the Ziggs from the shop, all three will automatically combine into a 2 star Ziggs. When this transformation occurs, Ziggs grows in size and in power. The rank up will also alert everyone in the game in the chat log, so know that it’ll draw attention and keep an eye on the activity of other players.

In the image above, we can see that Ziggs now has a silver icon to the left of his health bar instead of bronze. By right-clicking to examine him, we can now see two stars instead of one.

If you hover an ability, you can see how it scales (which means gets stronger) with increasing rank. Now that Ziggs is 2 star, he will deal 425 damage with his ability instead of 325.

So on top of assembling team synergy, you’ll also want to continually upgrade your units as the game goes on. By the end of the game (if you survive until then), most of your team should be 2 star and even have a few 3 stars if you play your cards right.

As you level up, the pool of champions available to you and their probability of appearing changes (details shown in the table below). To keep it simple, if you’re hoping to get a 3 star unit, it’s wiser to hold off on leveling up because doing so may decrease the chances of it appearing.

Likewise, if you’re looking to find a higher cost unit to complete the last part of your synergy, you may want to buy experience to increase your chances of it appearing. Just like a game of poker or a card game like Magic the Gathering, it’s all about playing the odds and doing what you can to understand and influence them.

Now that we know the basics of team building and which units to target, let’s get back to the game walkthrough.

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